Monday, September 11, 2017

Top 7 MTG Pauper Cards

Hello everyone! Today we will discuss a Magic: The Gathering game format that is quite as old as the game of Magic: The Gathering itself but has just quite gained popularity just recently. This is a game of Magic: The Gathering game stripped down to its most common form, literally. A game wherein only common things matter. The Pauper format. Let's dig in!


MTG Pauper is a constructed game format of Magic: The Gathering game format wherein only common cards are permitted to be included in a minimum of 60-card deck. Cards that have been previously printed at common rarity during Magic: The Gathering History are allowed. Cards that started out as common rarity but has since became of higher rarity (e.g. uncommon, rare, or mythic rare) are still recognized as common and still allowed for deck inclusion. However there are an exclusion of some cards, either the common card was banned or the set the card belong is not recognized by the community. Only common cards that were included in Magic: The Gathering Online (MTGO) are recognized and cards coming from informal sets such as Unhinged, Unglued, etc. aren't.

Despite being common and all, the pauper format has had quite some powerful decks that can stand on their own - even against their more expensive brethren (e.g. legacy, modern, etc.). And powerful decks means powerful cards behind them. Without further ado, I would like to introduce you the top 7 pauper cards. Let's begin.

Coming up with the list, we will exclude cards that were banned (e.g. Hymn to Tourach, Grapeshot, etc.). Yes they are very powerful cards, but there is no point if they can't currently be used in any pauper game. We are sure to update this list once any banned cards are unbanned or a new powerful common card are introduced in the future.


Honorable Mentions

Daze


First of honorable mention is Daze. As a counterspell card for 2 mana cost, Daze rather pretty seem normal and common (pun intended). But its other ability is what makes it great. Instead of paying the normal mana cost of one colorless mana and one blue mana, you may instead return an island your control into your hand. This is very relevant on either the start of the game or endgames as an additional counter up your sleeve is priceless.


Duress


Duress made the list. Dubbed the poor man's Thoughtseize but in actuality, Duress may be more than that. It is because Duress has some of Thoughtseize's power but none of its weaknesses. For 1 black mana, you get to sniff out any of your opponent's instant, sorcery, enchantment, and artifact from their hand. Even just the act of knowing what your opponent has in store is already a great advantage for you. Never mind not having to be able to snuff out a creature card from their hands. Their creatures may safely be played into the battlefield. You were able to play Duress means you are running black. Creature removal is no problem with black.


Delver of Secrets



Delver of Secrets rounds out the list of our honorable mentions. This card may be one of the reason why blue's standing in pauper format gaming is among the highest. Given the right condition for transformation, Delver of Secrets almost always transforms into his more menacing version and when he does. Opponents are soon to be running out of for dear life.


Top 7
Hydroblast


Making the list, we have Hydroblast. Blue spells are not really known much for hating a specific color. But when it does, that color is in blue's mercy. Hydroblast not only counters (read this) any red spell, it also destroy whatever red is already on the battlefield. Good luck red players. Good luck.


Top 6
Ponder


Next, we have Ponder. Being able to be able to look at the top three cards of your library, place them back in order of your choice and then draw a card is really great. You get to draw what you prefer from the top three cards of library while also knowing what you will draw at your later turns. Or you may just shuffle your library instead and just draw a fresh and random card.


Top 5
Pyroblast


Blue players beware. Red gets some payback with their very own Pyroblast. In all honesty, red counterspells are seriously very rare. It is even a wonder how this card ever came printed since red's game doesn't usually involve countering spells, they are rather burning everything. I guess that rarity must have propelled it into the list (and at a very high position at that). Both similar and opposite to Hydroblast, Pyroblast gives you the choice of countering a blue spell or destroying a blue permanent. Just plain nasty.


Top 4
Counterspell


Joining the list is a simple card with a very simple ability. Counterspell counter any spell. Anything or anyone is at its mercy. This card is the very reason why everyone is afraid of a blue player with two untapped islands on their side of the field. They know what's coming and when it comes, there is no stopping it.


Top 3
Preordain


Coming at number three, Preordain is powerful draw card with the advantage of being able to know the first two cards of the top of your library while also having the option of  putting one or both of them back on the top or on the bottom or your library in any order. This gives the way for a good card setup. As the name of the card suggests, everything is really preordained, even your eventual victory.


Top 2
Rancor


Rancor makes the list as the best pump spell of pauper cards and the only green card that is on the list. Rancor is not only used on pauper format but also on other game format (e.g. modern, vintage, etc.) as well. Being able to strengthen creatures while also giving it the trample ability is a very neat ability. However what is great on this card is that it virtually never goes away as it returns to your hand whenever it goes to graveyard from the battlefield. Never say never.


Top 1
Lightning Bolt


Burning the top spot is red's infamous Lightning Bolt. Lightning Bolt makes the top of the list as the best of the burn spells dealing three damage to any creature or player. Seriously, no other common red spells with the same casting cost comes close. Others may also deal the same damage but would only deal that damage to creatures (e.g. Blazing Salvo, etc.). Others may deal that damage only to players (e.g. Lava Spike, etc.). Other spells may deal the same damage to either creature or player but has a condition before doing so (e.g. Collateral Damage, etc.). Some may have the casting cost and same instant speed, but only deals fewer damage (e.g. Lightning Strike, etc.). Red deck wins!

And that closes the list of top cards in pauper format. Do you think another card should have made the list? Or do you think any of the card above should not be in this list? Hit that comment section and let's discuss.

As always, keep shufflin!

Saturday, September 2, 2017

Top 7 Commander 2017 Commanders

Hello everyone! It's been a week now since Commander 2017 has been released. As we all know, the most recent release has been a deviation from all of the previous Commander releases. Instead of decks revolving around an equal distribution of colors or mana as we call in the game, this time we have decks involving themes based on tribes. And no, we're not complaining.

This year, Wizards of the Coast has brought us four of well-known albeit underwhelmed tribes in Magic: The Gathering history. The days of these tribes being left behind are over. Now with more of their brethren joining their ranks and with more tools given at their disposal, the dragons, vampires, wizards, and cats tribes are here. The goblins, elves, merfolks, and zombies tribes better be prepared. The odds are now against them. Well, not really, but at least the dragons, vampires, wizards, and cats can now balance out the playing field better than before.


The Draconic Domination deck presents us the might of the hulking dragons. The Vampiric Bloodlust deck brings the bloodsucking vampires in play. Wizards rally their forces around the Arcane Wizardry deck. Last but not the least, the cats show their fury in Feline Ferocity deck.
 
Each deck reintroduces some of the legendary creatures printed in Magic: The Gathering history under the tribe they represent and also bring new legendary creatures to the fold. Being legendary creatures, they have the possibility to become good commander cards in their own right. Given these legendary creatures, it's once again time to discuss another top 7 list. This time we'll talk about the top 7 Commander 2017's commanders. Let's go!

First we have to discuss how we come up with the list. We will have to include factors such as game relevancy and casting cost. Game relevancy pertains to the effect the commander has on any state of the game. Is the commander useful if cast during the early turns of the game? Does it gains its usefulness during endgames? Or does it require a certain setup before being effective. Casting cost simply put is if the commander is feasible enough to be cast with ease. Or can it be cast multiple times during the game. We're not really just pertaining about cards with low casting cost here but it sure helps since your commander card's casting cost is added with an additional cost of 2 colorless mana after it has been cast before.


Honorable Mentions

O-Kagachi, Vengeful Kami


O-Kagachi, Vengeful Kami makes the first of honorable mentions. A 6/6 flying and trample creature for 6 creature is sweet. But what's sweeter is the vengeance you inflict upon your enemies by his ability. A player you attacked who have attacked you during his turn is sure to incur O-Kagachi's vengeance as you choose and exile a non-land permanent of that opponent. Yes you heard it, of your own choosing. Revenge is a dish best served cold indeed.


Marchesa, the Black Rose


The current queen of Paliano from the plane of Piora made the list. Marchesa has lots to offer despite being a returning card (Marchesa, the Black Rose was printed first in Conspiracy). Her dethrone ability not only applies to her but for all creatures you control. Definitely an advantage for your creatures to grow to formidable strength. That does not just stop there however as your creatures becomes almost invincible by the fact that they return to the battlefield if they have +1/+1 counters. With Marchesa's shared dethrone ability, that may not really be a problem.


Ahrabo, Roar of the Wild


Arahbo, Roar of the Wild makes it to the fray along with his ability to unleash the fury of his feline kindred. He has the ability Eminence which quite makes him already effective as a commander by just, well, by just being a commander. Eminence abilities triggers by not just having the commander on the battlefield but also by having the commander on the command zone. Arahbo's eminence ability gives another cat you control +3/+3 during battle which may be quite enough to scar your foes. Arahbo also has another ability wherein cats you control may double their firepower and gains trample but this ability needs Arahbo in the battlefield though.


Top 7
Mairsil, the Pretender


Mairsil, the Pretender could be anything (artifact) or anyone (creature) at any given time. He can even be everything (multiple artifacts and creatures) at the same time if you wanted. Mairsil gets to exile either an artifact or a creature, put a cage counter on it, and gains all of its activated abilities whenever he enters the battlefield. Something that he may be able to do if he is your very commander. This are not the only way to make Mairsil enter the battlefield every now and then though. 'Bounce' spells and 'blink' spells are sure additions for him to effectively operate as well. Be sure to protect him though. As being many things at the same time will make him a nice target for disposal.


Top 6
Taigam, Ojutai Master


What's more fun than instants and sorceries? Two of that instants or sorceries. Yes, your instants and sorceries gains rebound ability if Taigam, Ojutai Master attacked that turn. And don't worry that your opponents may cancel your instants and sorceries from being cast. They cannot be countered in the first place thanks to the ability they gained from Taigam's first ability. Oh and your dragon creatures cannot be countered too. So you are free to cast those mighty dragons.


Top 5
Inalla, Archmage Ritualist


Inalla, Archmage Ritualist rounds the top 5 with her eminence ability that allows you to make a copy of your recently cast wizard creature by paying an additional 1 colorless mana. This creates all sorts of mayhem by doing twice what your creatures can do. It also opens up multiple possibilities of combos with other wizard creatures you can think of (Hello Snapcaster Mage!). Her additional ability might be a little bit underwhelming but who cares, her first ability does the job already.


Top 4
Scion of the Ur-Dragon


The five-colored dragon is at number four striking fear out of many opponents. Simply said, he can be any dragon at any time. For 2 colorless mana, you search your library for a dragon card, put that dragon card in the graveyard, and then Scion of the Ur-Dragon becomes that dragon. You worry about the dragon you just put in your graveyard? Why not reanimate it (cue dragon roar here)?


Top 3
Kess, Dissident Mage


Kess, Dissident Mage is simply a Snapcaster Mage in your every turn. Period. No actually, her ability might be that simple but in reality it is really a great ability. Why? Just ask those who use the aforementioned Snapcaster Mage and you'll know. Period. Instants and sorceries you cast before do not rest in graveyard anymore. You will be able to cast them back. Kess having a 3/4 flying body helps as well.


Top 2
The Ur-Dragon


The draconic king of the Commander 2017 dragons comes flying and roaring at number 2. A flying 10/10 for 9. Good. The eminence ability to lessen the casting cost of every dragon spells you will cast. Better. But the Ur-Dragon's shared ability to all your dragons to draw cards, and put any permanent in your hand to the battlefield when they attack. Best. I can say no more.


Top 1
Edgar Markov


Edgar Markov steals the main show as the de facto top commander of Commander 2017. Sorin's granddaddy and patron of Markov vampire bloodline from the plane of Innistrad. Edgar Markov eminence ability sires more vampire as you add more vampire into the battlefield. And when the time comes he comes to the battlefield himself, he can call out a swift and decisive attack with his first strike and haste abilities. And just the act of himself attacking, he and his vampiric brethren strengthens.

And that closes the list of top Commander 2017 commanders you can choose. Do you have any card (or cards) in mind that you think should have made the list. Do you have any of card listed above that you think should not be in this list. Please hit that comment section and let's discuss.

And as always, keep shufflin'.

Friday, August 11, 2017

Top 7 MTG Commander Planeswalkers

Good day everyone. Today is Friday and what happens on Friday? Friday Night Magic! Folks head to their favorite hobby shops to play Magic: The Gathering.

As most of you already know, Magic: The Gathering TCG is a diverse trading card game. With various card game format being played here and there, there is something for anybody. Have you opened some recently released Magic: The Gathering booster packs? Try the standard format. Got some cards slowly gathering dust on your storage boxes from the past years? Why not try modern or better yet vintage or legacy. Got many common-rarity cards? Try pauper format. Got a single copy of Magic cards? Play tiny leader format, or even better, commander. Oh and by the way, commander format, also called EDH (short for Elder Dragon Highlander), is one of the Magic game format that has been recently established.

Speaking of recent establishments, one of the recently created card types in Magic: The Gathering are planeswalker cards. And I'm telling you right now that these cards pack a lot! Planeswalkers are cards that enter the battlefield with multiple abilities that can be used on the go (provided you have loyalty points to spend for it). I'm not going to bore you by explaining mechanics since you probably knew that already knew and there are multiple websites discussing these in greater detail (or you may just head to the Magic: The Gathering website).

So without further ado, I present to you what this article really is for. The top 7 best planeswalkers in commander format.


Coming up with the list. Several factors were considered such as game relevancy. Does the abilities the planeswalker have are relevant and usable to the current game state? Are they game-changers? Another factor is survivality, Can these planeswalkers protect themselves in any way? Next is affiliation. Can more than one deck theme use the planeswalker or it is only bound to one or two deck themes. Casting cost may not be much of a factor here since a game of commander may take numerous rounds that even the costliest of planeswalkers even see play. Sadly we will not consider the flipwalkers, planeswalker cards introduced in Magic Origins set, for this list. These cards originally start out as creatures and just transform or 'flip' to become planeswalkers later on.


Honorable Mentions

Sorin Markov


Magic's planeswalking vampire made the list. Sorin's first ability is the traditional black's burn spell. Frankly, it isn't quite as relevant on most game states since players are starting at huge life (40) and due to the length of commander games, opposing creatures are usually large that 2 damage wouldn't be enough to kill it. Your opponent may also have multiple creatures on his side that a one creature killed wouldn't deter him. But a life loss is still their loss and a life gain is still our gain so I'll take it. Useful on endgames when players are running low on life and are quickly razing each other. Their loss is your gain.

Sorin's second and ultimate abilities are where he shines. Being able to instantly turn an opponent's life from 40, 100, or whatever they can count to mere 10 life is heaven-sent. Being able to control one of your opponent's turn, as brought by his ultimate ability, means the difference in win or defeat since every single turn is important.

All the black mana on his cost made him a difficult to include on most decks running two or more colors but once you cast him, you'll live to see the day. Or rather the night.


Garruk Wildspeaker


Garruk made the list. In a world of green deck, being able to produce out creatures is a more than a must. Garruk's first ability searches the top cards of your library for creatures and his second ability puts that said creatures or any other creatures in your hand into play. Very sweet. Big costly creatures see play early to wreak havoc on otherwise unsuspecting opponents.

Believe me, Garruk's ultimate is just icing on the top of a already sweet cake. What's more better than creatures? More creatures. Cast cheap creature spells then put into play the biggest and nastiest of your creatures from your library and soon you'll have a herd of stampeding creatures in no time.


Daretti, Scrap-Savant


Also making our honorable mentions is Daretti, the goblin planeswalker. Being able to be chosen as a commander himself is plus one for him. Decks revolving around artifacts will surely love him. His first ability is how a red draw typically works. Discard one to two cards and then draw that much. Got an expensive artifact card that is hard to cast. Discard it. Know that it won't be there for long. Daretti's second ability puts an artifact back into play at a cost of another. Remember the expensive artifact you discarded earlier, sacrifice a cheaper artifact to get that more expensive artifact instead.

Daretti's ultimate ability is what packs the most heat. Got an artifact that can be sacrificed to deal damage. Then deal unending artillery fire to opponents. When the dust settles, only you will be left behind. Do you have an artifact that gives life or puts into play token creatures when sacrificed? Go on and abuse Daretti's emblem ability. The possibilities are endless.


Top 7
Elspeth, Sun's Champion


This Elspeth card is all about relevance and protection. The addition of not just one but three soldier creature tokens is always a welcome addition to her team. The soldiers give her much needed protection from attackers or possible attackers to undefended oppositions.

Elspeth's second ability drops all heavy hitters dead. Unfortunately, this includes your own creatures too. This will however give you a breathing room to operate. All is not lost though. Your soldier creature tokens lives. And sometimes they are just enough to destroy an already wiped out opponent.

If Elspeth's first and second ability are enough to protect you, her last ability is what will see you through. Your previously meek soldiers are now airborne knights ready to bring the glory.


Top 6
Tezzeret, the Seeker


The Tezzeret the Seeker planeswalker card is beloved by decks built around artifacts. His first ability doubles the efficiency of any artifact by being able to untap that artifact to be reused. A single Sol Ring may give 4 mana instead of 2. Artifacts that deal damage may deal double that damage instead. A an artifact creature that attacked earlier may be untapped as a defender on the opponents' turn.

Tezzeret's second ability is game relevant. Missing an artifact that does a particular effect needed at that particular game state? Search for it provided Tezzeret's loyalty counter match the casting cost for it.

Tezzeret's ultimate ability makes all those inconspicuous artifacts and equipment lying around rise and take arms. However, this is seldom used since it also risks your artifacts from being affected by spells normally targeting or affecting a creature but when it is used, it usually means victory may be achieved.


Top 5
Liliana of the Veil


None reflects cruelty more than Liliana of the Veil. Her cheap casting cost assures you get to see the pleasure of seeing her enter play early and often. And her involvement signals boon for you and the start of a punishment for everybody else.

Liliana will definitely punish you without lifting a finger. You will do the punishment yourself. Her first ability is the hors d'oeuvre, the appetizer. She will make everyone discard a card, but it will be a player's card of their own choosing. Her second ability forces an opponent to sacrifice one of his own creatures. Yes, it will be the opponent's own guilty choice.

Her ultimate ability is her plat principal, the main course. You separate all of the opponents permanents into two piles and be spared the burden of guilt as you sadistically watch your opponent as he gets to choose which he saves and which he sacrifices.


Top 4
Karn Liberated


Usually few decks are able to cast Karn Liberated on most other formats, moreover utilize him. But hey, this is commander. The average length of rounds usually see Karn and other costly planeswalkers see play. From the get-go, Karn does what he does best. Distraction and disruption. Along with a big body (I mean loyalty counter) of 6, Karn usually warrants opponents to take him out immediately as things will definitely go out of hand as long as he stays in the game. Karn's first and second ability exiles a card or a permanent from a player's hand or game respectively. Note the word 'exile'. Not 'destroy', not 'discard', but 'exile'. Usually there is no return from that.

Once Karn's ultimate ability activates, everything is reset back to square one. One thing though. Whatever exiled by his first and second abilities are put into play giving you the ultimate advantage.


Top 3
Dack Fayden


Dack Fayden's popularity has somehow been overshadowed by the fact he came from Conspiracy and Vintage Masters sets and thus is only available for use on vintage, legacy, and commander formats. But there will be no shortage of love for Dack Fayden here. That being said, commander format has allowed Dack to shine brightest as he is used for multiple devious purposes.

Dack's first ability is the typical behavior of a red blue draw spell, drawing two cards and then also discarding two cards afterwards. Best for decks which overall theme thrive from the graveyard (flashback, aftermath, delve, etc.). What sets him apart though is his other two abilities. His second ability lets you gain control of any other artifact. Period. What's better than one Sol Ring? Two Sol Rings. Maybe three Sol Rings. Or maybe all of your opponents' Sol Rings.

Dack's ultimate ability lets you gain control of any permanent whenever you target them with your spells. Cast a spell that damages all creatures, light enough to damage them but not to destroy them, and you'll find yourself flooded with creatures rallying to your cause. Better yet, cast a spell that target all permanents and you'll not just have all creatures but every planeswalkers, lands, enchantments, and artifacts as well.


Top 2
Jace, the Mind Sculptor


Talking about game relevancy, this card has that word written all over it. No wonder it has been banned in modern format. In fact Jace, the Mind Sculptor boasts to be the only planeswalker card yet that has been banned in existence (shame on you Jace). However, in reality this card is nothing to laugh at. Go ahead and you can ask players that this card went up against. His first ability lets you look at the top card of your opponent's library. You also get the option to put that card on the bottom of his library as you deem appropriate barring your opponent to never have the cards he badly needed.

Jace's second ability has the most acclaim as you are able to draw three cards and be able to put back in your deck two cards and mind this, not just from the three cards you just drawn but from your hand instead. This grants a great advantage since you literally control what you draw.

Jace's third ability protects him from danger as you're able to return an opposing creature (or any basically any creature) into their owner's hand.

Enter Jace's infamous fourth ability. It exiles the opponents current library and then makes the opponent's hand as his own limited library. Good luck to your opponent handling that.

Now for the moment of truth. Most of you might be surprised Jace only making the number 2 spot. But believe me, the top 1 nicked him by a small margin.


Top 1
Ugin, the Spirit Dragon


It's Ugin for the win! The spirit dragon takes his rightful throne as the best planeswalker card in  commander format. This card is all about relevancy and survivability. Let's discuss why.

First of all Ugin, like Karn, is colorless and thus doesn't require any particular colored mana to play. This makes virtually any deck theme available to include him if they want do so. Also being on a commander format where rounds usually take long, Ugin almost always see play and when he does, he always sees game action Ugin also boasts a sturdy loyalty counter of 7 that it usually needs 3 or more creatures to dispose him permanently. These makes him of utmost important to be handled early and rid-off by opposing players. Whenever that time comes though, Ugin may have already made an impact for you.

Ugin's abilities are all very relevant at any game state. His first ability deals three damage to any creature or player. This can destroy any creature fortunately thin enough to be destroyed and efficient for razing other players to death. His second ability grants him protection as it exiles ALL of colored permanents whose converted mana cost is less than or equal to the loyalty counters he used to spend for the ability. Since the permanents are exiled, there's usually no coming back from that. Ugin's last ability offers the ultimate advantage by giving you additional life, additional card draw, and being able to set up your battlefield with your permanents.

Please be reminded that this list will be definitely updated from time to time if there are newcomers able to dethrone the listed cards positions. As this discussion closes, do you have any particular card in mind that you think should have made the list. Got any of the listed card here that you think should not be in this list. Hit that comment section and let's discuss.

As always, keep shufflin'.

Wednesday, August 9, 2017

Lucky 7s

Good day everyone. We are pleased to announce to you that along with our planned contents, we will also be doing top 7 list discussions. Way to go!


The top 7 lists will cover and include anything. It may be cards related, games related, or just anything fun. It may also include any topic that you will suggest. Why only top 7 you ask? Why not top 10 so that more entries are listed? We'll I'll ask you too, why not only top 7? Why don't we make it top 7 so that we only get the best of them.

Please make sure to visit us from time to time and let us have a good ol' top list discussions.

As always, keep shufflin'.

Tuesday, August 8, 2017

Now You See Me, Now You Don't

Now you see me,

Now you don't.

Well erm.. Not really.

Good day everyone. Today we'll be discussing one of the most often used phrase in magic. Let's begin.

The phrase "Now you see me," oftentimes followed by "Now you don't" is used by magicians whenever they are doing a vanishing trick of sorts, them being the subject of the vanishing act themselves. Variations of the phrase replaces "me" with either "him", "her", "them", or "it" is used whenever the subject of the vanishing trick is an assistant, an audience, a group, or an object instead. The phrase has already been widely used by magicians dating back to at least the 1940s as magic performances were prevalent during those times. Moreover, the phrase has again been popularized by the hit 2013 movie Now You See Me, top-billed by Jesse Eisenberg and company, which (you guessed it) involves lots of magic and vanishing tricks. But aside from these, are there more than the phrase in history that meets the eye? Let's try to find out.

Unlike the word "Abracadabra", which is another phrase used in magic and has more than enough history that we can trace (we'll discuss this some other time), there aren't many connections that can be linked with the phrase "Now you see me". Interestingly however, there exists a passage in the bible that somehow mentions the same line. Reading the new revised standard version (NRSV) of John 16:16, we read the following:

"A little while, and you will no longer see me, and again a little while, and you will see me."

If we are to check the bible further for passages before and after that line, it is implied Jesus was the one who spoke that line. Moreover, it is noteworthy to know that Jesus has been called many description, Thaumaturge being one of them. Thaumaturge means worker of wonders and performer of miracles. The same word which linguists tagged as synonymous to the word magician.

Unfortunately, as similar as the bible passage above is to the magic phrase in question, there isn't enough evidence linking that the two are one and the same. As we conclude the discussion, a question comes to mind. Does the phrase "Now you see me, now you don't" have a deeper history that warrants further study? Or it is just what it is, just a simple phrase magicians speak as they vanish all of a sudden.

As always, keep shufflin'.

Monday, August 7, 2017

We're in the Game

Good day everyone. Yes! We are proud to announce that we are definitely in the game! And starting today we will do what we do best. Cards. Games. Reviews. We will be providing cards and games reviews as well as anything we set our sights into.


We will discuss playing cards. We will tackle their overall design and feel. We will scrutinize every detail on every card deck we can get our hands on. We will also discuss everything playing card-related (I smell a little bit of poker and card magic coming).

Fifty decks and counting

We will discuss trading cards and collectible cards. We will also tackle their respective card games. We will delve on all available trading card games such as Magic: The Gathering, Yu-Gi-Oh! Duel Monsters, Pokemon TCG, Force of Will TCG, Hearthstone, and others in the coming days. We will even go back in time to discuss some of discontinued card games (yes I'm looking at you World of Warcraft TCG).



Last but not the least, we will other card games and board games as we can.


So now I am inviting you to come visit often and let us discuss and celebrate cards, games, and just about everything fun.

Now you see me,

Now you don't.

There you have it folks. Always keep shufflin'.